Demin is a staff engineer at Electronic Arts (EA), focusing on building high-performance, secure web applications using best practices of LEMP and IaC (Infrastructure as Code). He leads or works with backend teams at Glu (an EA studio) building microservices and libraries for mobile games. Throughout his career, Demin has worked for a diverse group of companies, from startups to some of the Bay Area's largest international corporations, including eBay, Visa, and EA. Besides his daily job at EA, Demin is an open-source contributor and actively maintains 10+ open-source projects. Demin is a PECL contributor, a Swoole member, and an occasional conference speaker on PHP.

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